Dig. Dash. Detonate.

Race for leaves in a collapsing underground arena. Dig shortcuts, sprint past rivals, and blast worms back to their nests. Every leaf scores immediately—but every tunnel can trigger a chain reaction.

Up to 4 players • Friends or bots • 3-minute rounds Play in your browser on desktop or mobile.

WaveDash link:  https://wavedash.com/games/worm-tremors

Your next shortcut might bring the ceiling down

Dig through solid earth or move faster through existing tunnels. Opening up the ground can trigger cascading collapses, reshaping routes and sweeping worms down with the falling dirt.

Grab leaves before your rivals do. Each leaf earns a point immediately, and the highest score when time runs out wins.

Watch the ceiling and watch what your opponents are digging.

Two sprints. One bomb. Make them count.

Sprint to snatch a leaf or escape a collapsing tunnel.

Drop a spore bomb to blast open the terrain after a two second fuse. Any worm caught in the explosion returns to its own nest including you!

Your points stay safe, but your position in the race can change in an instant. Return to your nest to refill your two sprints and one bomb, or use your own explosion as a tactical trip home.

Jump into a match

  • With friends: join the online lobby. The host starts the round.
  • Playing alone: add bots to the lobby and start playing.
  • First time: try Practice / Learn to get comfortable with digging, collapsing terrain and abilities.
  • On mobile: turn your phone sideways and use the on-screen controls.

Controls

ActionKeyboard
Move and dig Arrow keys / WASD
Sprint Space
Place a spore bomb E
Open the menu Escape

Mobile: use the on-screen joystick and Sprint / Bomb buttons.

About

Created by PendragonNL for Defold Game Jam 2026, with the theme Chain Reaction.

Built with Defold, with online multiplayer powered by Nakama. Music and sound effects were created using Strudel.

Thanks for playing! Share your favourite moment or tell me what could feel better in the comments.

AI disclosure

This game was made as an experiment in AI-assisted development. AI wrote most of the programming and helped write the Strudel patterns used to create the music and sound effects. I directed the game design, tested the results, and guided the iterations.

No AI-generated visual art is used.

Updated 2 days ago
Published 4 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorPendragonNL
GenreAction
Made withDefold
Tags2D, Arcade, competitive, Destruction, digging, Multiplayer, Pixel Art
AI DisclosureAI Assisted, Code

Comments

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Fun game ! It was surprisingly hard to play around and anticipate falling dirt, but I still had a good time with it. I’d be curious to try it against other players, because the bots managed to eat more leafs than me every time ;(

Worm Tremors is a surprisingly fun game! The concept sounds simple: eat as many leaves as possible, but once you start playing, you quickly realize there’s more strategy involved than you might expect.

The pace is really enjoyable and you’re constantly thinking about the best route to take. You need to strategically clear the dirt to reach as many leaves as possible, while also keeping an eye on where and when to place your bombs. This makes every round feel active and gives you plenty of opportunities to make tactical decisions.

I especially think ill enjoy playing online. Going up against other players makes things much more exciting, because you’re not only focused on collecting the most leaves, but also on what your opponents are doing and how you can get in their way. 

Overall, a fun and surprisingly strategic game with a simple concept that works really well. The combination of digging, collecting leaves, placing bombs, and the fast pace makes for a really enjoyable and chaotic experience. Definitely a game I’ll be coming back to, especially online!

Thanks for your review :D  I now have updated some performence.  you can now play it on phone as well.